Getting Over It with Bennett Foddy: A Review (Long Overdue)

Do you enjoy suffering? Does the sound of a sarcastic narrator mocking your every failure sound like a fun time? Then “Getting Over It with Bennett Foddy” is the perfect game for you! If not, well… you’re still going to play it because it’s one of those games that you just have to beat, if only to save your pride. Let’s dive into why this infuriating, yet oddly profound, game deserves a review—even though it’s been out long enough to give most people PTSD.

The Premise: Minimalism, But Make It Brutal

Imagine this: you’re a man in a giant cast-iron pot. Armed with only a hammer, you must swing, yank, and climb your way up an unforgiving mountain of random junk. This, my friends, is your life now. The game’s simplicity in mechanics—one tool, one goal—is deceptive. “Getting Over It” is an exercise in frustration, requiring delicate precision and physics-defying techniques. You’ll spend hours mastering the art of swinging your hammer, only to fall back down to the start because of one mistimed move. And trust me, you will fall. A lot.

Bennett Foddy: The Sadistic Narrator We Never Knew We Needed

Ah, Bennett Foddy. The man behind QWOP, the guy who made us question how hard walking could actually be. In “Getting Over It,” Foddy not only tortures us with gameplay but also with his calm, philosophical commentary as we slip and tumble down the mountain. With every fall, Foddy muses about failure, perseverance, and the human condition—as if listening to his soothing voice can numb the sting of plummeting 40 feet after 3 hours of careful progress. Spoiler: it doesn’t.

But here’s the kicker: Bennett Foddy doesn’t want us to suffer without reason. No, this game is about something more profound. It’s a reflection of real-life struggle, failure, and the resilience we find in picking ourselves back up (again and again, and again).

Difficulty Level: Psychological Torture, But Make It Fun

Let’s not sugarcoat it: this game is psychological torture. It’s essentially a rage game, designed to push your patience to the absolute limit. That’s the brilliance of it. Every time you fall, your heart sinks—but there’s also this flicker of hope. “I’ll get it this time,” you think, knowing full well that you probably won’t.

“Getting Over It” is a game that teaches you the true meaning of persistence. At its core, it’s an experience of failure and triumph—except the triumph comes after hours of exasperation and multiple existential crises. Fun, right?

Is It Genius or Just Cruel?

Some might argue that “Getting Over It” isn’t really a game—it’s an art piece disguised as a sadistic experience. The minimalism, the psychological depth, the philosophical commentary—it’s all there to poke at our brains while simultaneously crushing our souls.

But here’s the thing: despite all the suffering, people keep coming back to it. The game taps into something universal—a need to conquer what feels impossible. In the end, it’s about the climb, not the destination (though, let’s be real, reaching the top feels like a miracle).

The Verdict: Worth the Pain?

Is “Getting Over It with Bennett Foddy” fun? That’s debatable. Is it a game you’ll remember forever? Absolutely. There’s something oddly satisfying about hurling yourself up a mountain, failing miserably, and hearing Foddy’s smooth voice say, “You’ve done this before, you’ll do it again.” It’s a metaphor for life, wrapped in a punishing, minimalistic video game.

Play it. Suffer. Learn from it. Then immediately uninstall it before you rage-quit your entire gaming hobby. After all, life’s all about the climb *cue Miley Cyrus’ “The Climb”*… right?

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